In the 1990s, a number of brave Australian companies tried to enter the international market for console games. Within a few years, they had become fee-for-service enterprises working for American studios, or had simply been bought by overseas companies.
Either way, the local developers had no engagement with the underlying creative ideas.
But in 2008 that world changed. Apple opened its App store,​ players shifted to their phones and then tablets. The last traditional console gaming company, Big Ant, went down in 2012.