What are visual effects? Can they ever love us back? Nearly ten years ago, Ian Hubert turned up on YouTube with a science fiction web series called Dynamo. To us old-fashioned narrative peeps, the episode looks like a mess. Turn it off when your head hurts.
The visuals are stunningly intricate. The whole project is built in Blender, a free and open-source 3D computer graphics software toolset developed over 20 years from a core group in Holland. While it feeds the games community’s passion for lush technologies, hyper-vigilance and stomach-churning physics, it is not actually an interactive tool. That space belongs to Unreal Engine, though they are often combined.