Digital
Videogame peak body IGEA slams News Corp coverage of technology and loot boxes
The Interactive Games and Entertainment Association has responded strongly to a series of articles across News Corp publications about children…
GCAP 2021 speaker submissions open, open to game developers and professionals
Game developers and related professionals are being sought to submit talks for the upcoming 2021 Games Connect Asia Pacific (GCAP)…
News in Brief: Screen Aus' new Head of Documentary, a first look at MIFF 2021, and more
This week in the news, Alex West joines Screen Aus, Nitram, Zola and The Drovers' Wife to feature at MIFF,…
9 Australian Games you can play for free during Steam Next Fest
Hundreds of videogame demos are currently available to try during the week-long Steam Next Fest, including plenty of titles from…
E3 2021: All The Big Game Announcements From Nintendo, Xbox, Square Enix, and more
June is the most significant month for the videogame industry. With announcements from publishers large and small, here are the…
Interactivity in film, theatre, and games needs emotional connection to work - Freeplay 2021
What can filmmakers and playwrights looking to add interactive elements into their work learn from videogame designers? Quite a lot.
Getting into the videogame industry requires flexibility and resilience - Freeplay 2021
A career in the videogame industry is rarely a linear progression, so it’s important to be flexible and resilient.
Queens Birthday Honours 2021 awarded to Mandy Walker and Russell Boyd
The Queens Birthday list might be thin but the awardees have dense, interesting careers with a swerve towards cinematographers, financiers…
Game Review: Ratchet & Clank: Rift Apart is a window into the future
Ratchet & Clank: Rift Apart wields PlayStation 5 technology adeptly and push its genre mastery to the limits, but no…
'Team up for producing success': The Unusual Suspects' Angie Fielder & Polly Staniford
Their latest show is 'The Unusual Suspects' on SBS, but Aquarius is a company with a broad slate. We talked…