Games
The quest to make a truly Australian game
Let's move past Australian gothic and true blue and take a look at how these game devs are approaching stories…
Game devs step up as potential lockdown looms
To help support and encourage people who are self isolating, some game devs are giving away their games for free.
What We're Watching: February Edition
In this column, our office shares what they've been watching and listening to, from classics, to blockbusters, to off-the-wall favourites.
Game devs post callout for rare and unique words
How would you describe home? A new AR project through RMIT is looking for rare and untranslateable words about place…
Amazing local games to see you through the holidays
We look at some of the best games from Australia and New Zealand released in 2019 – there are plenty…
Video game violence is not the problem – the real world that inspires it is
Intensely violent games = mayhem in the real world. Debunking an argument that will not go away.
Small Screen Highlights: Years and Years, The Mandalorian, The Crown and Total Control
Politics seeps into everything this week, from dystopian drama to Briggs' music video and a fun little Donut game.
Google's Tea Uglow gives us the benefit of the doubt
The director of Google’s Creative Labs talks to Screenhub about doubt, technology, and the joy of a good failure.
Piloting a Program for Change: Women in Film & Television (WIFT) Australia
Designed to target gender-based violence and discrimination in the screen and games industries, the ScreenMATE Bystander Program runs in Melbourne…
Collecting the history of video games
Ahead of the NFSA's Digital Directions conference, screenhub talks to Jon-Paul Dyson of The Strong National Museum of Play.