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The quest to make a truly Australian game

Let's move past Australian gothic and true blue and take a look at how these game devs are approaching stories…

News

Game devs step up as potential lockdown looms

To help support and encourage people who are self isolating, some game devs are giving away their games for free.

Features

What We're Watching: February Edition

In this column, our office shares what they've been watching and listening to, from classics, to blockbusters, to off-the-wall favourites.

News

Game devs post callout for rare and unique words

How would you describe home? A new AR project through RMIT is looking for rare and untranslateable words about place…

Features

Amazing local games to see you through the holidays

We look at some of the best games from Australia and New Zealand released in 2019 – there are plenty…

Opinions & Analysis

Video game violence is not the problem – the real world that inspires it is

Intensely violent games = mayhem in the real world. Debunking an argument that will not go away.

News

Small Screen Highlights: Years and Years, The Mandalorian, The Crown and Total Control

Politics seeps into everything this week, from dystopian drama to Briggs' music video and a fun little Donut game.

Features

Google's Tea Uglow gives us the benefit of the doubt

The director of Google’s Creative Labs talks to Screenhub about doubt, technology, and the joy of a good failure.

News

Piloting a Program for Change: Women in Film & Television (WIFT) Australia

Designed to target gender-based violence and discrimination in the screen and games industries, the ScreenMATE Bystander Program runs in Melbourne…

Features

Collecting the history of video games

Ahead of the NFSA's Digital Directions conference, screenhub talks to Jon-Paul Dyson of The Strong National Museum of Play.

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