Games
Making Magic: Behind the VFX that empowers the players of Hearthstone
VFX artists aren't just vital to the film and TV industry, but the videogame one too. Learn how artists at…
The movement to build a better games industry in Australia
Unionisation continues to be a pointed topic in the videogame industry. In this op-ed, Tim Colwill from Game Workers Unite…
Game Review: New Pokemon Snap is picturesque, approachable, and fatally incurious
This adorable redux offers plentiful opportunities for cuteness, but not imagination, writes Jini Maxwell.
Game Review: Returnal is the natural evolution of arcade
Housemarque's foray into the roguelike genre feels like the natural progression of their high score-chasing arcade roots, writes Chris Button
Differing fortunes for major Japanese game publishers Square Enix and Sega
Two of Japan’s most prominent videogame companies had drastically different fiscal years, with Square Enix breaking records and Sega Sammy…
Disco Elysium videogame ban overturned following Classification Board review
The game was refused classification in March 2021, but the decision was successfully challenged by Estonian developer ZA/UM.
Assassin's Creed publisher Ubisoft sees record sales during pandemic year
Ubisoft, the videogame publisher known for Assassin’s Creed and Tom Clancy’s Rainbow Six, has recorded its highest-ever sales in the…
‘Apex Legends’ performs strongly for Electronic Arts despite weaker financials
EA's numbers are slightly down from last year, but its lauded free-to-play shooter Apex Legends has broken records.
Simon Boxer's personal Ring of Pain: The long road to games success
Ring of Pain is one of Australia's recent videogame successes, thanks to FIlm Victoria and Humble Games. But Simon Boxer's…
How does the Digital Games Offset fit into Australia's screen incentives?
Is a $500k minimum spend punishingly high? Is a 30% offset enough? What's different for film and TV? Game developers,…