Digital
Small Screen Highlights: Backtrack Boys, Content and Dark Souls 3
On our radar this week: a feelgood doco, new format web series, quality chitchat podcasts and a really hard game.
Bringing accessibility into play in the videogame industry
From careers to controllers, how are game developers ensuring that their work, and their industry, are anyone's game?
Which country produces the most popular foreign shows in the world?
Here are some cliche-cracking numbers to ponder. Australians are not really doing that well in foreign affections but the Canadians…
Industry grabs new weapon in regulation fight
Armed with the conclusions of a major government report, the screen sector gathers in Parliament House to impress the key…
Streaming service Acorn stays non-exclusive, does just fine
How America's first Black billionaire turns the long tail of Australian projects into addictive drama (we hope) and provides a…
TV: More style than '#Content'?
'Content' is ABC's latest comedy project, all told via mobile interface. Is this innovative or just gimmicky?
Chinese government beats industry into shape, seems to win
While the world screen industry wrestles with change, the Chinese sector is dancing with an octopus. And everyone is learning…
The Trespassers: From Page to Screen
Meg Mundell's latest novel has been picked up for a big TV adaptation. What does this mean for the writer…
Animals director Sophie Hyde on character, rehearsal and bestie power
What happened when Sophie Hyde and Closer Productions ended up shooting a co-pro in Dublin? And why did the writer…
How videogames can work towards a more accessible state of play
Redressing a tendency to marginalise disability in games requires an awareness of disability at a design level.