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See-Saw reveals the inner workings which will take it into our unknown future

See-Saw has some sort of magic juice which keeps it getting better and better. It turns out to be made…

Features

How has COVID-19 affected the Australian games industry?

Let's unpack IGEA's stats on the local impact of COVID-19, and what the future looks like for the Australian games…

News

Screen News in Brief

A quiet week as cinemas look forward and hold breath. First peek at Dirt Music and production protocols for the…

Features

Where are they now: we chart the stories of St Kilda winners from twenty years ago

The careers of emerging practitioners can inch forward. But the subsequent adventures of the 2001 St Kilda Film Festival winners…

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Screen Australia Announces Development Funding for 18 Projects

A new feature film from Baz Lurhmann, an adaptation of a Melina Marchetta novel and online sci-fi comedy series from…

Features

What happens when the writers room goes remote?

As we are all separated so cruelly, spare a thought for the hivemind of the writers room. The fragmentation has…

Features

What We're Watching: May

From psychedelic cartoons to punk histories, there's something for everyone in the office's roundup of the best of May viewing.

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China evolves a new screen market, traffic is officially stunning, Avatar won't go away

Bittorrent traffic is much higher than Facebook around most of the world – just one of our tasty list of…

Features

How 'Moving Out' entertains us while the world stays in

A new game from Australian developers SMG Studio embodies the sentiment that the show must go on – even in…

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Drop in jobs in arts and recreation sector a double whammy

A quarter of all arts and recreation jobs are now gone. Only eatery and hotel staff are worse off. And…

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