Digital
Palestine and guerrilla memorials in the digital age
Lujayn Hourani considers the effectiveness of the game-like temporal memorial, Re: Visit Palestine, in tandem with their own personal memories.
Games Connect Asia Pacific (GCAP) pivots 2021 conference to digital-only
Games Connect Asia Pacific (GCAP) 2021 will now be a digital-only conference in light of Australia's continuing Covid situation.
The quiet skills of ACMI programming guru Kristy Matheson
Kristy Matheson, Director of Film Programs at ACMI, reflects on her challenging job as she moves to Scotland.
The Australia Council for the Arts wants to fund videogames
The Australia Council's 2021-4 digital culture strategy makes funding videogames a priority, including non-commercial art games.
The Indie Houses brings international collaboration to games publishing
The new publishing collective The Indie Houses brings together seven international games publishers with an 'indies for indies' approach. They…
Review: Game Builder Garage helps you fail at game development, and that's great
Nintendo's latest game creation tool is defined both by the Switch's limitations and the impressive breadth of creative expression it…
Melbourne International Film Festival (MIFF) rejigged for restrictions - Here's what you need to know
Melbourne International Film Festival (MIFF) has pushed its screenings back to 12 August, with extended online options and fresh additions…
News in Brief - 'Two Hands' TV series in the works and Natalie Portman feature to film in Sydney
This week, Natalie Portman comes to Sydney at a tricky time, Cinefest Oz unveils finalists and full program, and we…
No Longer Home offers a gentle, personal story about adulthood
No Longer Home deals with a familiar form of melancholy with a delicate touch, but sometimes, it borders on insubstantial.
Phantom Abyss is online multiplayer without the scheduling nightmare
Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living…