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A photo of the Melbourne Exhibition Centre, where the last physical GCAP took place
News

Games Connect Asia Pacific (GCAP) pivots 2021 conference to digital-only

Games Connect Asia Pacific (GCAP) 2021 will now be a digital-only conference in light of Australia's continuing Covid situation.

Kristy Matheson in black and white
Career Advice

The quiet skills of ACMI programming guru Kristy Matheson

Kristy Matheson, Director of Film Programs at ACMI, reflects on her challenging job as she moves to Scotland.

Two pastel-toned cartoon characters sit on an outlook near the beach. Image from surf club, an upcoming videogame by Olivia Haines.
News

The Australia Council for the Arts wants to fund videogames

The Australia Council's 2021-4 digital culture strategy makes funding videogames a priority, including non-commercial art games.

A screenshot from Akupara Games' Mutazione. An illustrated image of a group of people gathered around, smiling and talking.
News

The Indie Houses brings international collaboration to games publishing

The new publishing collective The Indie Houses brings together seven international games publishers with an 'indies for indies' approach. They…

Game Builder Garage
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Review: Game Builder Garage helps you fail at game development, and that's great

Nintendo's latest game creation tool is defined both by the Switch's limitations and the impressive breadth of creative expression it…

Julia Ducournau's Palme d'Or winning 'Titane' has been added to the MIFF lineup
News

Melbourne International Film Festival (MIFF) rejigged for restrictions - Here's what you need to know

Melbourne International Film Festival (MIFF) has pushed its screenings back to 12 August, with extended online options and fresh additions…

Natalie Portman
News

News in Brief - 'Two Hands' TV series in the works and Natalie Portman feature to film in Sydney

This week, Natalie Portman comes to Sydney at a tricky time, Cinefest Oz unveils finalists and full program, and we…

No Longer Home, by Humble Grove
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No Longer Home offers a gentle, personal story about adulthood

No Longer Home deals with a familiar form of melancholy with a delicate touch, but sometimes, it borders on insubstantial.

Screenshot from Phantom Abyss by Team WIBY, published by Devolver Digital
Features

Phantom Abyss is online multiplayer without the scheduling nightmare

Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living…

Dan Ferguson's Completely Stretchy and Uncomfortably Sticky
Features

6 questions with ACMI prize-winning game developer Dan Ferguson

We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and…

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